After trekking back to the cave entrance that our heroes had tracked the silt runner scouts, they secured their traveling gear and mount, and ventured into the dark tunnels beneath the Ringing Mountains. With the aid of a “Light” cantrip and stealth, they were able to sneak through the natural caverns and runner-made tunnels undetected and avoiding the primitive traps of the lizard-kin. After getting the jump on one of the silt runner raiding groups camping in one of their warrens, they continued sneaking and searching their way through the tunnels.
Upon reaching the next cavern they found a recently abandoned warren, as the shrieks and clamoring of the first engagement must have tipped the runners off to the presence of intruders. After a little time sniffing out the area, some haphazardly hidden tracks came to light, and the group of heroes ventured on with caution. Upon more exploration, another “Light” cantrip, and a short rest (not necessarily in that order), the sounds of Draconic chatter filled the cavernous opening before them.
The group managed to get the drop on the runners yet again, only to find that this group had a tactician with them, inciting them to fight with ferocity not seen before. Oddly, the runners refused to flee when the engagement got difficult for them, as they were known to do. After several of the heroes took serious wounds requiring a healing potion or two to renew their resolve, the rest of the spastic runners were eventually put down.
After careful consideration, the group decided to rest a moment and proceed with even more caution, as something or someone seemed to be making the silt runners behave abnormally…